AI Insights · Timothy · July 2022
Top 5 Historical Games on iOS in Saudi Arabia for Q2 2022
Explore the performance of the top 5 historical games on the iOS platform in Saudi Arabia for the second quarter of 2022, with insights into weekly downloads, revenue, and active users.
In the second quarter of 2022, the historical games category on the iOS platform in Saudi Arabia showcased some interesting trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 historical games based on data from Sensor Tower.
انتقام السلاطين from ONEMT saw a fluctuating yet robust performance in terms of weekly revenue, peaking at around $185K in late March and experiencing a dip to approximately $72K by mid-June. Weekly downloads showed a slight decline over the quarter, starting at 638 and reaching 955 by the end of June. The game maintained a steady number of weekly active users, beginning at 15.2K and ending the quarter at 14.2K.
Rise of Kingdoms by Lilith Games experienced a significant surge in weekly revenue in late April, peaking at $172K. However, revenue dropped to about $77K by early June. Weekly downloads decreased sharply from 5.3K at the start of the quarter to 1.8K by the end. The number of weekly active users also saw a downward trend, starting at 22.6K and falling to 15.9K by late June.
Royal Match from Dream Games maintained relatively stable weekly revenue, with a peak of about $65K in late April. The game’s weekly downloads started strong at 15.5K but saw a decline to 7.6K by the quarter's end. The number of weekly active users remained high, fluctuating around 130K to 145K throughout the quarter.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED showed an upward trend in weekly revenue, starting at approximately $8K in late March and rising to $27K by mid-June. Weekly downloads saw a sharp decline from 1.4K in mid-May to just 459 by late June. The game’s weekly active users also experienced a decrease, starting at 1.6K and ending at 1.5K.
Frontier Justice from ONEMT had a varied performance in terms of weekly revenue, peaking at around $43K in late April but dropping to approximately $5.3K by mid-June. The game’s weekly downloads remained low, starting at 92 and reaching 124 by the end of June. Weekly active users saw a slight decline from 3.6K in late March to 2.8K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.